
CITADEL (Amazon Studios)
For Amazon Studios’ Citadel (Season One), I designed a range of in-world screen graphics and user interfaces that supported the show’s high-tech, espionage-driven narrative. This included concepting and developing visual systems for key technologies such as the X-Case — a device capable of tracking and locating agents across the globe — as well as global map systems, advanced mobile interfaces, and holographic communication screens. Each element was crafted to feel grounded yet futuristic, enhancing the visual storytelling while integrating seamlessly into the world of Citadel.





