
MISSION IMPOSSIBLE: DEAD RECKONING PART ONE
For Paramount Pictures’ Mission: Impossible – Dead Reckoning, I contributed a range of motion design and interface work to support the film’s high-stakes narrative and technological world. My responsibilities included designing and animating various in-world tech interfaces, a digital gala invitation used within the storyline, and the introductory sequence for the film’s primary antagonist — The Entity.
GALA INVITATION
As part of the in-world graphics for Mission: Impossible – Dead Reckoning, I designed and animated the digital gala invitation seen on Benji’s laptop. The invitation needed to convey a sense of exclusivity and high-society elegance, aligning with the tone of the event itself. At the same time, subtle visual motifs were embedded within the design — most notably elements inspired by the iris of an eye — foreshadowing the Entity’s eventual infiltration of the event later in the film.




Introducing the Entity
The introduction of The Entity was a key narrative and visual moment, set within the terminal control room of a Russian submarine. I was responsible for designing and animating the Entity’s on-screen presence as it made its initial appearance—consuming data and systematically overriding the vessel’s systems. The sequence was crafted to show the Entity reforming itself in real time, replacing existing control interfaces with its own shifting, abstract structure.